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clockwerk::Executive Class Reference

Central control mechanism to run simulations and software. More...

#include <Executive.h>

Inheritance diagram for clockwerk::Executive:
Collaboration diagram for clockwerk::Executive:

Public Member Functions

 Executive ()
 /
 
virtual int startup ()
 /
 
virtual int step ()
 /
 
virtual int run ()
 /
 
virtual void terminate ()
 /
 
virtual bool isTerminated ()
 /
 
void schedule (Scheduler *sched)
 /
 
clockwerk::Schedulerschedule ()
 /
 
clockwerk::EventLoggereventLog ()
 /
 
clockwerk::TimeManagertime ()
 /
 
void time (TimeManager *mgr)
 
GraphTreeObjectparent ()
 Functions to get object's parent/children.
 
int parent (GraphTreeObject *new_parent)
 Function to assign the node's parent via pointer.
 
int parent (GraphTreeObject &new_parent)
 Function to assign the node's parent via reference.
 
std::vector< GraphTreeObject * > & children ()
 
unsigned int nChildren ()
 Getters for number of children and descendants.
 
unsigned int nDescendants ()
 
std::string name () const
 Getter and setter for object name.
 
int name (const std::string &new_name)
 
int rank ()
 Getter for the object rank.
 
virtual int type ()
 Function to indicate type – -1 by default unless implemented downstream.
 
bool loggable ()
 Getter for object logability flag – note no setter because should only be set by this or a derived class in its definition.
 
std::string address ()
 Getter for object's string address.
 
std::vector< std::string > search (const std::string &address)
 Function to search through the graph tree by string address.
 
GraphTreeObjectgetByAddress (const std::string &address)
 Function to get an object from the graph tree by string address.
 
void dump (bool recursive=false)
 Function to dump the graph node, optionally including descendents.
 
void graphNodeInfo ()
 Function to return all info associated with a given graph node.
 
void recurseGraphNodeInfo (unsigned int counter)
 Function to recurse through graph tree and print all node info.
 
virtual int header (void *logger)
 Function to pass headers for this object to the logger.
 
virtual std::vector< std::string > header_info () const
 
void findLoggable (std::vector< GraphTreeObject * > &matches)
 Function to find all loggable parameters in this node and its children.
 
virtual int log (void *logger)
 Function to log data to a logger.
 
void lock (bool recursive=true)
 Function to lock the graph tree object and its children to changes.
 
void unlock (bool recursive=true)
 Function to unlock the graph tree and its children for changes.
 
bool locked ()
 Function to return whether graph tree object is locked.
 

Protected Member Functions

void recalculateDescendants ()
 Function to recursively re-calculate the number of descendants of a given node on the tree.
 
void recalculateRank ()
 Function to recursively re-calculate the rank of a given node on the tree.
 
std::vector< std::string > decomposeAddress (std::string address)
 Function to decompose a string into a series of substrings via indexing.
 
void findMatches (const std::vector< std::string > &subaddresses, const unsigned int &num_subaddresses, unsigned int index, bool match_found, std::vector< GraphTreeObject * > &matches)
 Function to find all addresses mathcing the set of substrings @parem subaddresses A vector of subaddresses to match.
 
std::vector< GraphTreeObject * > searchNodes (const std::string &address)
 Function to search through the graph tree by string address.
 
int addChild (GraphTreeObject *child)
 Function to add a child to the graph tree object.
 
int removeChild (GraphTreeObject *child)
 Function to remove a child from the graph node's children.
 

Protected Attributes

clockwerk::Scheduler_schedule
 Scheduler to execute everything.
 
EventLogger event_logger
 Event logger for debugging and key events.
 
TimeManager_time
 Time manager – tracked as a pointer because executive does not depend on time, but we want access for the majority of applications.
 
GraphTreeObject_parent = nullptr
 Pointer to the object's parent – should be null if the object is the root. Is set to null by default.
 
std::vector< GraphTreeObject * > _children
 Pointers to the object's children – automatically set to an empty vector, and can be increased to any size.
 
std::string _name = DEFAULT_NAME
 String name for object.
 
uint16_t _num_descendants = 0
 Total number of descendants (includes children of children) of the tree, again not including the tree itself.
 
uint8_t _num_children = 0
 Number of direct children of the tree (not including the tree itself)
 
uint8_t _rank = 0
 Rank for how far down on the graph tree the object is – starts at zero and maxes out at 256 via variable size.
 
uint8_t _graph_tree_type = BASE_GRAPH_TREE
 Variable to store graph tree object type.
 
bool _locked = false
 Variable to lock the graph tree object and prevent structural updates.
 
bool _loggable = false
 Variable to indicate whether the selected object is loggable. Set to false by default.
 

Detailed Description

Central control mechanism to run simulations and software.

The executive is a generic base class for operating embedded, simulation, and other software models. It contains reference objects to the following:

  • Event logger - A method for controlling output to screen/file for debugging
  • Scheduler - An implementation of the scheduling class to set run parameters

The executive class is designed to resolve into specific derived class implementations, but does not have to be. It is perfectly possible to build an entire executive out of the base class here.

Constructor & Destructor Documentation

◆ Executive()

clockwerk::Executive::Executive ( )
inline

/

Constructor for the executive

Member Function Documentation

◆ addChild()

int clockwerk::GraphTreeObject::addChild ( GraphTreeObject child)
protectedinherited

Function to add a child to the graph tree object.

Parameters
childA pointer to the graph tree object to add to the tree
Returns
An error code corresponding to success/failure

◆ address()

std::string clockwerk::GraphTreeObject::address ( )
inherited

Getter for object's string address.

Returns
Returns the string address for the object

◆ decomposeAddress()

std::vector< std::string > clockwerk::GraphTreeObject::decomposeAddress ( std::string  address)
protectedinherited

Function to decompose a string into a series of substrings via indexing.

Parameters
addressThe address to be decomposed
Returns
A vector of strings containing each delimeter-separated substring

◆ dump()

void clockwerk::GraphTreeObject::dump ( bool  recursive = false)
inherited

Function to dump the graph node, optionally including descendents.

Parameters
recursiveParameter indicating whether to dump only one node (default/false) or the entire tree (true)
Note
Recursive dumps the whole tree... be careful what you wish for

◆ eventLog()

clockwerk::EventLogger * clockwerk::Executive::eventLog ( )
inline

/

Getter for the event logger. Returns pointer to event logger

◆ findLoggable()

void clockwerk::GraphTreeObject::findLoggable ( std::vector< GraphTreeObject * > &  matches)
inherited

Function to find all loggable parameters in this node and its children.

Parameters
matchesExpandable vector to hold all matches in the tree

◆ findMatches()

void clockwerk::GraphTreeObject::findMatches ( const std::vector< std::string > &  subaddresses,
const unsigned int &  num_subaddresses,
unsigned int  index,
bool  match_found,
std::vector< GraphTreeObject * > &  matches 
)
protectedinherited

Function to find all addresses mathcing the set of substrings @parem subaddresses A vector of subaddresses to match.

Parameters
num_subaddressesThe number of subaddresses to match
indexThe index of subaddresses to search in
match_foundVariable indicating whether a match was found higher in the tree
matchesImplicit return of all matches to the specified address

◆ getByAddress()

GraphTreeObject * clockwerk::GraphTreeObject::getByAddress ( const std::string &  address)
inherited

Function to get an object from the graph tree by string address.

Parameters
addressThe exact string address to access the variable with
Returns
Pointer to the graph tree object at the address, or nullptr if address is not valid or returns

◆ header()

◆ header_info()

virtual std::vector< std::string > clockwerk::GraphTreeObject::header_info ( ) const
inlinevirtualinherited

Reimplemented in clockwerk::Time.

◆ isTerminated()

virtual bool clockwerk::Executive::isTerminated ( )
inlinevirtual

/

This function shadows the scheduler's isTerminated call / for ease of use

Reimplemented in modelspace::SimulationExecutive.

◆ lock()

void clockwerk::GraphTreeObject::lock ( bool  recursive = true)
inherited

Function to lock the graph tree object and its children to changes.

Parameters
recursiveFlag to indicate whether lock should be recursive

◆ log()

◆ parent() [1/2]

int clockwerk::GraphTreeObject::parent ( GraphTreeObject new_parent)
inherited

Function to assign the node's parent via reference.

Parameters
new_parentThe new parent to assign the node to
Returns
Error code corresponding to success/failure
Note
This function is the only method to ADD or REMOVE a node from a tree. To add, pass the address to a GraphTreeObject to this function. To remove, pass a nullptr. Note that parents for objects on an existing tree can be reassigned

◆ parent() [2/2]

int clockwerk::GraphTreeObject::parent ( GraphTreeObject new_parent)
inherited

Function to assign the node's parent via pointer.

Parameters
new_parentThe new parent to assign the node to
Returns
Error code corresponding to success/failure
Note
This function is the only method to ADD or REMOVE a node from a tree. To add, pass the address to a GraphTreeObject to this function. To remove, pass a nullptr. Note that parents for objects on an existing tree can be reassigned

◆ recurseGraphNodeInfo()

void clockwerk::GraphTreeObject::recurseGraphNodeInfo ( unsigned int  counter)
inherited

Function to recurse through graph tree and print all node info.

Returns
String containing all recursive graph node information in tab cascade format

◆ removeChild()

int clockwerk::GraphTreeObject::removeChild ( GraphTreeObject child)
protectedinherited

Function to remove a child from the graph node's children.

Parameters
childThe child to remove
Returns
Success/fail error code based on whether the child is present

◆ run()

virtual int clockwerk::Executive::run ( )
inlinevirtual

/

Function to execute run for the executive and its kids /

Returns
Error code corresponding to success/failure

Reimplemented in modelspace::SimulationExecutive.

◆ schedule() [1/2]

clockwerk::Scheduler * clockwerk::Executive::schedule ( )
inline

/

Getter for the schedule. Returns pointer to schedule

◆ schedule() [2/2]

void clockwerk::Executive::schedule ( Scheduler sched)
inline

/

Function to set the scheduler for the executive

◆ search()

std::vector< std::string > clockwerk::GraphTreeObject::search ( const std::string &  address)
inherited

Function to search through the graph tree by string address.

Parameters
address`The address or address chunk to search for
Returns
A vector of string addresses meeting the criteria specified by address

◆ searchNodes()

std::vector< GraphTreeObject * > clockwerk::GraphTreeObject::searchNodes ( const std::string &  address)
protectedinherited

Function to search through the graph tree by string address.

Parameters
address`The address or address chunk to search for
Returns
A vector of objects addresses meeting the criteria specified by address

◆ startup()

virtual int clockwerk::Executive::startup ( )
inlinevirtual

/

Function to execute startup for the executive and its kids /

Returns
Error code corresponding to success/failure

Reimplemented in modelspace::SimulationExecutive.

◆ step()

virtual int clockwerk::Executive::step ( )
inlinevirtual

/

Function to execute step for the executive and its kids /

Returns
Error code corresponding to success/failure

Reimplemented in modelspace::SimulationExecutive.

◆ terminate()

virtual void clockwerk::Executive::terminate ( )
inlinevirtual

/

This function shadows the schedule's terminate call / for ease of use

◆ time()

clockwerk::TimeManager * clockwerk::Executive::time ( )
inline

/

Getter for a pointer to the time manager. /

Note
Returns nullpointer if time is unused

◆ type()

virtual int clockwerk::GraphTreeObject::type ( )
inlinevirtualinherited

Function to indicate type – -1 by default unless implemented downstream.

Returns
Int indicating frame type – unimplemented always -1

◆ unlock()

void clockwerk::GraphTreeObject::unlock ( bool  recursive = true)
inherited

Function to unlock the graph tree and its children for changes.

Parameters
recursiveFlag to indicate whether unlock should be recursive

The documentation for this class was generated from the following file: